Discussion 3 | Social Science homework help
- The media approached the relationship between violence and video games by connecting them and blaming the latter for causing more violence, particularly after the Columbine Massacre in the 1990s. Accordingly, moral panics typically have a triggering event which gathers significant media attention, much like the Columbine High School shootings in Littleton, Colorado, did in 1999. The issue that Sternheimer finds with the argument that children are prone to imitating media violence is that acting out violently is a far more complicated issue. For example, the Columbine shooters perhaps used video games to practice acting out their rage onto other social members, yet where the will to carry out such extreme levels of violence originated is far more complicated. As a matter of fact, instead of implanting violent images, video games and other violent forms of popular culture engage individuals into dark virtual fantasies and act violently in the cyberspace. in the recommended YouTube video, police say Zachery Burgess went on a dangerous joy ride after playing a popular video game and blame the Grand Theft Auto for producing more violent criminals. However, I don't think such games require closer scrutiny. Instead, the social force instead of personal preference is more influential in engaging people in violent behaviors.
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